we found wonderland (
wefoundwonderland) wrote2020-07-30 10:58 pm
in wonderland » test post
For a long, suspended moment, you don’t know where you are.
And then, you find that you do.
Opening your eyes, you’ll find that wherever you were a moment ago you’re now in an unremarkable room in an unremarkable building, dressed in unfamiliar clothes.
You are understood to be human
You have your cell phone
You have no weapon
You cannot use unit powers
Retained corruptions are cosmetic
Welcome to the music industry, probationary idols. You’ve got a lot of work to do.

meeting room
Welcome to ◯◯ Talent Agency! You find yourself in a meeting room in a modern office building, sat around a large central table. The walls are empty save for a large whiteboard with an introductory greeting written on it, and a few colorful posters promoting idol units. Five upturned tea cups and a teapot sit in the middle of the table. In front of each of your places is a piece of paper on which a short list has been printed, reading:
Chisato, a petite, self-possessed girl with long fair hair, stands by the side of the whiteboard looking for all the world as if she expects something from you. Wednesday sits in a chair by the wall, fidgeting with her cell phone.
When you are ready to move on, you can go out into the Agency Corridors.
talk to wednesday
It might take a moment or two to place what is missing: she looks exactly as she did the day she first arrived in Tokyo-F. The feathers round her eye, the scales on her neck, the ball-jointed fingers of her left hand are all gone. She looks quietly younger, she looks subtly happier.
talk to chisato
corridors
The corridors you step into are long, white, overlit and entirely empty, but lined with posters and headshots promoting the agency’s talent. You’ll probably see your own face once or twice if you look out for it. Other than the posters and a couple of fire extinguishers in wall brackets, there’s really not a lot to mark it out from any other corridor in any other modern office block – though that might be a curiosity in itself.
There is a door behind you leading back into the Meeting Room.
There are labelled doors further along the corridor: the first leads into the Dressing Room, the second the Photography Studio. A sign on the wall points toward the Stage, at the far end.
There is a small door marked Maintenance Staff Only.
dressing room
Are you ready for your debut? Of course you’re not. You may be in costume, but you can’t go out on stage like that! Fortunately, here in the Dressing Room, ◯◯ Talent Agency have laid on everything you need to ensure you’re fully prepared. Brushes and boxes of cosmetics are arranged in front of the illuminated mirrors, and a pile of letters in colorful envelopes and small, gift-wrapped packages sit on the one of the tables next to a large bouquet of flowers and a pile of glossy magazines.
A member of Agency Staff in an apron stands by the mirrors, waiting to help out with hair and make-up. Wednesday’s bandmate Hina sits in one of the chairs, brushing her shoulder-length hair – but she starts and puts the brush down as you walk in, turning to you with a smile.
The main exit leads back into the Corridors. An adjoining door leads into the Photography Studio.
There is a door to the side of the room marked Private.
talk to hina
photography studio
The Photography Studio is a long, brightly-lit room with white-painted walls, its windows blocked with blackout blinds. Two couches and a coffee table are pushed up against one side wall; the other is lined with a high wooden desk, on which two computers sit idling. Aside from that, the only visible decor comes in the form of lights, camera equipment, and a long, pristine-white drape reaching from the ceiling and rolled out across the wooden floor.
A tall, white-haired girl, Eve, is sat on a chair in front of the cameras, dressed in chic casual clothes and a black felt hat. A young Interviewer waits on one of the couches, holding a notepad and pen. A member of Agency Staff stands to one side.
The main exit leads back into the Corridors. An adjoining door leads into the Dressing Room.
There is a door at the rear of the room labelled No Entry.
interview time
talk to eve
backstage
So, are you ready for your debut? Waiting in the wings for your time to go onstage, maybe it’s all starting to feel uncomfortably real now. Backstage everything is dark and cramped: there’s not a lot to see or do here except wait for your time in the spotlight and listen to the leftover music spilling from the stage, where a group of young women in frilly white dresses are dancing and singing an upbeat song.
Wednesday is here, repeating something over and over under her breath. Another girl, Maya, stands close to her, twirling a pair of drumsticks between her fingers. She is dressed in a frilly green dress suitable only for an idol or a magical girl, but also a pair of narrow-framed glasses. A member of Agency Staff watches over you all, like a shepherd over a flock of extremely frilly sheep.
There is a door back to the Corridors at the bottom of a small flight of stairs. In the shadows, a Ladder leading up to a series of catwalks is just visible.
There are Fire Escapes in both the left and right wings.
talk to wednesday
talk to maya
onstage
Time to shine.
There’s a hush as you step out onto the stage, and then the cheers redouble, washing over you like breakers at the shore. No matter how you feel right now, you’re not alone up here: Wednesday is by your side, smiling, and you’re surrounded by the girls in her band, at their instruments and waving to the crowd.
You can leave the stage through the wings to Backstage.
The lights are nearly blinding – but you can, if you squint, see out into the Auditorium before you.
control box
You climb the ladder and cross a high, narrow catwalk into the Control Box, a small, glass-fronted booth looking out across the auditorium to the stage. It is illuminated only by the glow of LED lights and computer screens, the flickering light casting strange shadows over the walls and bathing the veiled, black-clad figure sat at the sound board in an eerie glow. The walls are covered in posters and hand-written memos, including a set list, pinned to a cork board at the rear of the room.
The only exit leads out to the catwalks and down the ladder to Backstage.
pavement cafe
The sun is beating down on the cobblestones of this near-deserted café courtyard. You can hear the leftover noise of the city: voices joined in conversation, the burble of running water in a nearby canal, leaves in the trees. A brace of white doves strut about the chairs and tables, pecking at crumbs. Behind you lies the Agency, and it’s just another building from here.
Wednesday is sitting in one of the wooden chairs, by herself. A pot of fruit tea and a slice of strawberry cake sit in front of her. She appears completely oblivious to the crew of black-clad figures crouched at the edge of the patio, pointing a movie camera and a boom mike in her direction.
You can go back through the double doors into the Auditorium.
talk to wednesday
l̺̠͖͔̦͎o̼͟b͕̰͓͕̀b̰y̱̯̦͕̦̝ͅ
You stand in the grand lobby of a forgotten home: vast, empty, echoing and falling to ruin. Paint peels in curling, scale-like flakes from damp walls, and tendrils of vine wind their way along rotting balustrades, their uprights working themselves loose in their fittings. The stairs are buckled and creaking, the air stale with damp and rot. The atrium is dominated by a large fountain, a vast flowering tree sprouting from its basin. Its twisting branches stretch up and out through a shattered wrought-iron skylight, seeking the sun. Broken glass and iron spars lie scatted across the tiled floor.
The ghostly figure of a young woman can be seen sitting quietly on the edge of the fountain.
At the top of the grand staircase, a single door is set incongruously in a bare wooden wall like the reverse side of a stage set, scored across its lengths with support struts and seams. There is a barred gate on the left-hand side of the lobby and a heavy set of wooden doors on the right-hand side. The front doors are thrown open. Another, smaller set of stairs leads downward.
talk to h̢̜̬̬e̛̟͇r̜̦͘
She bears all Wednesday’s corruptions - the feathered lashes, the ball-jointed arm filigreed with patterns, the starry eyes – and the scar from a rope burn is conspicuously visible across her throat.
c̠̖͖͈͓͟ͅh̫͙͟a҉̻̰̠̮̦̱ͅp̮̩̼̻̟̮e͙͢ļ̲͕̝̬
The chapel might have been peaceful once; now it is simply sad. As tumbledown as the rest of the house, with pools of sunlight spilling from the damaged roof, it stands empty of almost everything that made it what it is. A handful of pews remain, a few heavy velvet hangings, a font with a cracked basin containing an inch or two of rainwater: the altar is bare save for a cross and two candlesticks. The walls are lined with family vaults decorated with elaborate stone carvings, one of which is missing its closing slab. The far wall is bare wood lined with seams and struts, with the large central window formed not of glass, but cardboard, painter’s tape, and cellophane.
A black-veiled figure stands behind the altar, hands crossed upon their chest. A body lies in the middle of the aisle.
You can go back through the double door into the Lobby.
A side door labelled Vestry is visible beneath a torn velvet drape.
g̠̙̟a̟͡r̛d̰̯̻̘̥̠͞e̪̹͚̜̯̦͓n̠̮̗̭͈̥͇s̞
The garden is cool as a winter morning, the low sun shining through mist, casting long shadows across the overgrown flowerbeds and the cracked and lichened cobblestones, burnishing the dark water of the long-forgotten pool. An old apple tree stands at the top of a low flight of stairs, its boughs hung heavy with fruit and flowers. Beyond it – a series of theatrical flats placed one behind the other, painted to resemble an overgrown lawn, a tumbledown temple, a stand of shadowy trees.
A black-veiled figure is bent over one of the flowerbeds, slowly and patiently turning the earth. A body lies at the foot of the stairs.
You’re not alone out here. Over the sound of leaves stirring in the trees and the harsh cries of strange birds, you can hear the snuffling and sighing of beasts and, in the distance, see the creatures’ shadows moving slowly between the flats.
You can go back through the front doors into the Lobby.
There are two Wicket Gates in the overgrown fence that borders the pool.
b͈̤̰͇͎̣͈e̘̦͉̻̱̖̫a͚͙͓̘͟ͅr̯̭s͓̥̬͍̥̜͖!͚̜̣͚ͅ
Yes.
Yes, those are real bears pacing between the painted flats.
Those are real bears, and they’ve spotted you. Their heads come up, their beady black eyes swiveling; their nostrils flare as they catch your scent; snorting and snapping their jaws, they pad heavily down through the alleyway of scenery, heading straight for you.
If you’re lucky, you might be able to lure them after you. You’ll have to be luckier still if you’re planning on fighting them.
m̖̳̮e͉̫n̢a҉̬̣g̛e̦̲͙̘͢r҉̳͖̹̘̙̮ͅi̤è̦͍͉͖̣̘
The menagerie is maze of wooden gates and barred walls, the concrete floor scuffed and still scattered here and there with old, rotten straw. There’s nothing in here that you can see but spiders in the rafters and moths dancing in the dust-filled light, but there’s an uneasy heaviness in the trapped air, which still smells of animals kept too close confined, for all that they’re long since dead. Here, a pen door swings open on its hinges; there, a torn wire screen would give you admittance: three pens stand ready to be investigated more closely. The rest are locked, blocked off – or nothing more than a series of painted flats, stacked one behind another to create the illusion of depth.
You can go back through the menagerie gates to the Lobby.
A small side door reading ‘Keeper’ is visible in a bare, seamed wooden wall at the end of an aisle. There is a claw mark scored across the door.
d̖̹̭͞e̢̖̪̪̥͖n̸̟̮̬̺̱̬̠
The scent of beast is at its strongest here. At first glance the enclosure seems to be as empty as the rest of the menagerie – but only at a glance, and only for a single blissful second. Then the heavy shadows at the rear of the den thicken, shift, unfold; you hear something give a hot, heavy snort, and the scrape of claws against concrete as the bears pad out into the slanting, dust-filled light.
If you’re lucky, you might be able to lure them after you. You’ll have to be luckier still if you’re planning on fighting them.
a̫̻̦ṳ̞͕̖̺d̯̼̕i͓̼͔͡ṱ̨̫̭̺o̹͢r̛̰̮̳̗̺̻i̧͔̜͚̬̪ͅų͉̪m̴̞
What’s wrong with this picture?
The auditorium is crowded, yes, but the walls are a patchwork of peeling paint and exposed brickwork, the seats worn and ripped and bleeding stuffing, the wooden support beams for the balcony exposed and rotting – and the crowd has one face between them, and that face is Wednesday’s. Their mouths move, but no sound emerges; the cheers and cries are everywhere and coming from nowhere, and their eyes are fixed firmly on the stage. They wave lightsticks, they mouth along to the songs, and they don’t seem to have noticed you at all – but the two black-veiled figures at the back of the auditorium definitely have.
You can go through the side doors into the Lobby, or take the under-stage doors to go Backstage.
There is a pair of double doors at the far end of the aisle.